Most of my time was spent working on a new system for storing cargo. The current system is, well, confusing and not really workable. I've made a few improvements to it over the last few months, but it's time to scrap it in favor of another system entirely. What I've decided instead to do is to have all of the goods in to a single hold, including passengers and supplies, with some configuration items possible to make it all work a bit smoother. Here's a concept art for what I'm aiming for:
There will be a number of slots where goods can be stored, if there are goods, they will appear there, otherwise an empty spot will appear. I'm sure this will need quite a bit of work, and the artwork isn't the best, but hey, I've always said the plan is to get the game to a point where it is fun without the artwork, and then find an artist at that point.
Another thing that I'm quite pleased to inform you of is that I successfully fixed a long standing bug where the name of the city was sometimes hidden, or blocked out a ship's name. Here's an example of it working correctly!
Lastly, I added a display showing how many days it will take to get to a given location. It's a huge improvement for sure!
This week I'm planning on getting the new cargo hold system in good shape, including re-configuring holds, buying/selling goods, and taking on missions. I'm still considering if I want to do the same fishing system that I've had in before, most likely I will continue to do it, but I'm not 100% sure at this time.
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