I did also make some improvements to speed up the rendering process quite a bit. The end result is the map can be quite a bit larger than it was before, without difficulties!
Aside from that, I'm now moving all of the world generation in to the configuration file I recently set up. It's taking a bit of time to get right, but it will make things easier once it is all done.
Also, you might notice there are a few different types of land. I have islands, lakes, land, and ocean tile types currently. They each show up a little different, and will have different characteristics. Island ports will act very differently than land based ones, they will have different wants and provide different items than a typical port.
As a whole, the game progresses on, and the next few weeks should be very exciting in continuing that trend!
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