This week I put in a few changes that haven't fully been realized, but will start to be over the next few weeks. The biggest change is that I now have working supplies, that have a number of days that count down to show how much food and water is left. These changes will allow for a more realistic ship trading experience. So far there isn't any consequences of not having enough food or water on the ship, but that will come soon. It seems to be working, so far, and I'm excited for the day when this works as realized! Note in the image below that as the ship moves, and time passes, the food and water both count down.
There are a number of reasons that I haven't added the consequences yet of not having enough food. One of the big ones is that I want to to add a crew to the ship first. The crew will have abilities, such as fishing, that will make a difference in the rate of supplies going down (They might even increase supplies somewhat). I'm still working out the details of exactly how that will work, but it is coming alone nicely.
I have decided that I am going to alternate, a couple of weeks working on new game features, and a couple of weeks perfecting game features, and working on general user interface issues. I'm hoping this will keep the game moving along, while still keeping a focus on UI.
Next up I'm going to do some more work towards making this an actual game. Right now I have what I think will work reasonably well as a tutorial. There is a lot of things that I've taken short-cuts for that I don't really want to do in the main game. I'm going to start breaking out the game into a tutorial mode, and a non-tutorial mode. I suspect this will take some time, but I have a couple weeks. It'll be nice to see the game taking more form!
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